Version Control for Unreal Engine

Ship worlds, not merge conflicts.

Kenavo keeps large Unreal projects fast, safe and in sync — with exclusive asset checkout, atomic changelists and a desktop app your whole studio can use.

Self-hosted Built for binary assets Windows, macOS & Linux

lock
Asset checked out
Harbor.umap
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Revision #1842
Submitted successfully
Kenavo Desktop — Atlas Project
Workspace
pending_actions Changes
folder Files
history History
lock Checkouts
group Team activity

Changes

5 files in Default changelist

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landscape
Content/Maps/Harbor.umap
Modified · checked out by you
drive_file_rename_outline
Content/Props/Crane.uasset
Modified · binary asset
settings
Config/DefaultEngine.ini
Modified · text

Submit changelist

5 files · 284 MB
Atomic revision · resumable upload
lock_open Exclusive binary checkout
rebase_edit Atomic changelists
cloud_upload Resumable transfers
dns Self-hosted by default

Binary assets need more than Git with a bigger upload limit.

Most teams try to force Unreal into LFS, only to hit corruption issues or unresolvable merge conflicts on huge textures and level maps. Kenavo was built from the ground up to solve this.

dangerous
Legacy Workflow (Git/LFS/Perforce)
1

Three artists modify the same Harbor.umap without knowing others are working on it.

2

The server accepts all uploads, leading to a collision that can't be merged automatically.

3

Days of work are lost as the team manually tries to copy actors from one build to another.

verified
The Kenavo Way
1

Check out

Lock the asset instantly. Your team sees your avatar next to the file in the Editor and the Desktop app.

2

Work

Save normally. Kenavo tracks changes locally with zero overhead. No long scan times on large repositories.

3

Submit

One-click atomic submit. Assets are unlocked automatically and the whole team gets the latest version.

Deep Integration

Built around the way Unreal projects actually behave.

lock

.uasset checkout

Exclusive locks that actually prevent overwrites across the entire network.

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Editor presence

See who is working on what directly inside the Content Browser in real-time.

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OFPA-aware moves

Fully supports One File Per Actor workflows without breaking level references or history.

Know exactly what's locked.

No more shouting across the office or Slack channels. Kenavo's team presence gives you a global view of who's modifying the world right now.

JD
AL
MK
3 developers active in Atlas.umap
Active Locks
lock Levels/Campaign/01_Intro.umap
Alex L.
lock Characters/Hero/Rig_Final.uasset
Sarah J.

Deploy where the studio needs it.

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Desktop App / Plugin
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Kenavo Core Server
storage
S3 / Local Storage

Scale from small indie teams to AAA production houses without changing infrastructure.

Your project is huge. Your version control shouldn’t feel heavy.