Deeply integrated with the Unreal Editor. Native plugin presence, real-time asset status, and OFPA-aware moves built for modern game production.
Precise, reliable locking for binary files. No more "who has this map?" shouting in Slack. Exclusive locks prevent destructive merge conflicts.
Real-time indicators directly in the Unreal Viewport and Content Browser. See who is working on what as it happens.
Native support for One File Per Actor workflows. Move actors, rename files, or refactor folders without breaking internal UE references.
Automatically locks the file on the server. Your teammates see you're editing Harbor.umap instantly.
Asset changes are tracked and staged. Kenavo handles internal Unreal Engine meta-data syncing in the background.
Push your changes with a single click. Locks are released and your team is notified of the update.
Unreal Editor UI
Kenavo Desktop
Real-time status of your project's critical path assets.
| Asset Path | Status | Action |
|---|---|---|
| Content/Maps/Harbor.umap | person [Checked out by you] | Modified 2m ago |
| Content/Characters/Hero_Rig.uasset | lock [Locked by Alex L.] | In Progress |
| Config/DefaultEngine.ini | check_circle [Submitted] | Revision #482 |
| Content/FX/Fire_Emitter.uasset | cloud [Available] | Sync needed |
Scale your production with a tool that understands binary dependencies and team presence out of the box.