UNREAL ENGINE

Built around the way Unreal projects actually behave.

Deeply integrated with the Unreal Editor. Native plugin presence, real-time asset status, and OFPA-aware moves built for modern game production.

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Unreal-Native Features

lock

.uasset and .umap checkout

Precise, reliable locking for binary files. No more "who has this map?" shouting in Slack. Exclusive locks prevent destructive merge conflicts.

visibility

Editor presence

Real-time indicators directly in the Unreal Viewport and Content Browser. See who is working on what as it happens.

account_tree

OFPA-aware moves

Native support for One File Per Actor workflows. Move actors, rename files, or refactor folders without breaking internal UE references.

Integrated Workflow

1

Check out (exclusive lock)

Automatically locks the file on the server. Your teammates see you're editing Harbor.umap instantly.

2

Work (auto-sync)

Asset changes are tracked and staged. Kenavo handles internal Unreal Engine meta-data syncing in the background.

3

Submit (atomic changelist)

Push your changes with a single click. Locks are released and your team is notified of the update.

Workflow Visualization: Editor + Kenavo
cloud_upload
lock Harbor.umap

Unreal Editor UI

K
sync_alt Pushing 1 file...

Kenavo Desktop

Live Production Feed

Real-time status of your project's critical path assets.

Asset Path Status Action
Content/Maps/Harbor.umap person [Checked out by you] Modified 2m ago
Content/Characters/Hero_Rig.uasset lock [Locked by Alex L.] In Progress
Config/DefaultEngine.ini check_circle [Submitted] Revision #482
Content/FX/Fire_Emitter.uasset cloud [Available] Sync needed
Live connection established with project: "Oceanic-Vanguard"

The version control Unreal studios deserve.

Scale your production with a tool that understands binary dependencies and team presence out of the box.

Download Kenavo